The Bots Platform Natural Language Processing (NLP) interpreter can parse user utterances for specific words and phrases, and then provide an average tone score based on the connotation, word placement, and any added modifiers. You can use the score to help assess the user input and direct the flow of the conversation between the Bot and the user. For example, if the tone score indicates a user is angry or sad, you might want transition the bot conversation to a live agent. In a dialog task, you can access the tone score in the
Kore.ai evaluates user inputs to find the following six possible emotions:
- positive – A special tone used to evaluate the general positivity of an utterance.
The Bots Platform tone algorithm provides a nuanced overview of the user utterance tone by not making the emotions mutually exclusive. For example, an input could yield a high score for fear and a mild score for sadness. Another input could yield a very high score for joy while having a negative score for sadness.
Scoring Tone Emotions
The Bots Platform scores a tone emotion on a scale range of -3 to +3 where positive values represent an expressed tone emotion and a negative value represents a suppressed tone emotion. For positive values, the tone emotion was explicitly communicated, while negative values are explicitly negated. For example, a user utterance, “I am happy about this news” returns a positive tone score for joy, while “I am not happy about this news” returns a negative score for joy. The following scale shows the relationship of the score to the level of positive expression of the tone emotion or negative suppression of the tone emotion.
- +3 – The user definitely expressed the tone emotion.
- +2 – The user expressed the tone emotion.
- +1 – The user likely expressed the tone emotion.
- 0 – The user tone emotion is neutral.
- -1 – The user likely suppressed the tone emotion.
- -2 – The user suppressed the tone emotion.
- -3 – The user definitely suppressed the tone emotion.
About Tone Scores
The overall tone score is calculated as a function of the base tone value and any tone modifiers. Modifiers are generally adverbs or adjectives that supplement a tone emotion word, either to increase or decrease the base tone score. For example, a user utterance as “I am extremely disappointed” returns a higher tone score for the angry tone emotion than if the user utterance is “I am disappointed.” Conversely, a user utterance of “I am not disappointed” negates the tone emotion and the tone score.
The value of the base tone and modifiers are used to calculate the final tone score for each tone emotion. The tone analyzer compiles all base tones based on the tone emotion type and then calculates the average score of each tone emotion type in the current dialog task node and the tone total score since the last reset.
Tone results are returned as
Context object variables as:
message_tone– An array of recognized tone emotions and scores for the current node in a dialog task.
dialog_tone– An array of average recognized tone emotions and scores for the entire dialog task session. This value is reset at the end of each dialog session.
Each variable is populated with key/value pairs for each recognized tone emotion. Key/value pairs are not returned if a tone is not detected for an emotion. However, the NLP engine returns a tone score of 0 when a tone is recognized as neutral. When you access tone variables in the
Context object, you must be able to handle positive, negative, zero, as well as undefined results.
message_tone 0 tone_name : positive level : 2 1 tone_name : disgust level : -2 2 tone_name : angry level : -2 dialog_tone 0 tone_name : angry level : -3 1 tone_name : sad level : -3 2 tone_name : positive level : 3 3 tone_name : joy level : 3
Here are some examples of test sentences with their associated tone emotion scores:
“I don’t think that this is a good idea and I am not happy with how it came out, especially because of your attitude.”
dialog_tone 0 tone_name : joy count : 1 level : 0.67 1 tone_name : sad count : 1 level : 0.5 2 tone_name : angry count : 1 level : 0.5
“This is a great idea! I’m super excited already.”
dialog_tone 0 tone_name : joy count : 1 level : 3 1 tone_name : sad count : 1 level : 2.8 2 tone_name : angry count : 1 level : -3 }
“This was a funny and casually well-written book, a good read. But it’s a little frustrating because it abandons the “narrative”, if you will, without finishing it.”
dialog_tone 0 tone_name : joy count : 1 level : 1.5 1 tone_name : sad count : 1 level : -1.5 2 tone_name : angry count : 1 level : -1
You can access and use tone scores to help drive the flow of your dialog task using conditional transition statements, for example,
if context.message_tone.angry > 2.0 then goTo liveAgent
For more information, see Context Object.